Description from IGN:
"Seasons of Heaven is a Switch exclusive game being made using Unreal Engine 4. The game is based on a French novel of the same name written by Nico Augusto."
I had the opportunity to work as a Technical Animator on this game rigging almost all the characters and tweaking the existing few. Most of the rigs were created for animation in Motionbuilder and had to work in Unreal Engine.
Tools had to be written throughout the development to automate and streamline certain tasks as well.
In addition to rigs and tools, I had a chance to work on some minor animations with a mix of keyframed and procedural animations.
I'll toss more content as more gets released.